![]() But there's plenty of room for a focused cyberpunk game, and it's got all sorts of gritty systems. rifts), there's shittons of cool homebrewed stuff. Technically you can throw pretty much anything you want into the system mind you (since the premise is multiple dimensions and. I'm assuming your table is mature enough to not all insist on being psychic dragons piloting giant mechs. I've heard a bit about the Cyberpunk 2077 universe because of the CD Project game being developed, but I don't know anything about it. Shadowrun 2e stuck out to me because of the aesthetics, they really nail the type of cyberpunk a bunch of 80s babies can relate to. What would ya'll recommend? For the Shadowrun players, what are the principal differences between SR2 and SR3? Does GURPS have an offering that would fit the bill? Being in print doesn't matter, as long as we can find it on ebay and it isn't collector (i.e. Tactical combat, unique abilities, and defined class roles (that's not required actually, and we would be open to a more Fallout-ish classless system). Lots and lots of rules and exceptions, more so than a bill that's made its way through the senate and house. Complex character systems with huge skills lists. ![]() I mentioned Hackmaster 4e because it tells you a lot about the type of gameplay and systems we're used to. I've looked at Shadowrun 2e and 3e as a potential target because it fits the age of our players (~25 to 30+) and I like the setting, so that's the general prototype of what I'm looking for. I'd like to bring a new game system and universe to our Hackmaster 4e PnP table (updated AD&D 1e).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |